![]() Do you feel safer if the park is bustling, or if it is nearly empty? There’s safety in people. Think about it like this: you’re in a city park and it starts getting dark. Rather than labeling playgrounds or parks as “only for children” or “just for parents and kids,” we should be ecstatic that Pokémon Go is encouraging a wide variety of people to utilize our public spaces. The more people you have out and about doing different things, the more engaging (and thus, safer) your spaces will be. ” For instance, the importance of “having active streets so that people are interested in watching the street for entertainment - this is her ‘eyes on the street’ principle that seems so obvious” in retrospect. ![]() ![]() As summarized by Archtoolbox, a Technical and Professional Practice Reference for Architects, “Many of the ideas that Jacobs puts forth may be considered common sense. (And if you’re not familiar with Jane Jacobs’ The Death and Life of Great American Cities, you should read it.) Cities are healthier, safer, and more enjoyable spaces when there are more people – and a wider diversity of people and activities – on the sidewalks and in the parks. Similarly, I see complaints that players are forced to cross streets where they risk being hit by cars, with the implicit suggestion that they shouldn’t have to walk across the street to play the game.īut all of this seems entirely backwards to me. I frequently see complaints that PoGo forces its players to walk in parks and playgrounds where they “don’t belong” and congregate in public spaces (such as near shops or churches) where they are uncomfortable and are occasionally deemed an “inconvenience” to others. I’ve been wanting to write this for a long time, as it’s very frustrating to read certain complaints about Pokémon Go – many of which aren’t new, but which are on the rise again now that the game is looking to revert to its original state (with a smaller radius of accessibility for pokéstops and gyms).
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